Full Body Anatomy














A full set of bones, nearly 200 muscles, ligaments, cartilage, organs, major blood vessels and nerves that I sculpted, retopologized, UV’d, and textured as part of my time at Precision OS. All meshes have been optimized to run on an untethered Oculus 2, with multiple levels of detail.
This project would serve as both an anatomy viewing app and as an asset library that all projects could pull from. It allowed developers to begin working on gameplay functions without having to wait for artists to create meshes, and for artists to have a base model to work off of when creating pathologies.